Design is a Superpower.
Let's Play with It.
A tactile, interactive puzzle engine that teaches children the core principles of design through play, gravity, and logic.
The 5 Core Games
Master design principles through tactile puzzles.
Contrast: Make it Pop
Find the hiding objects by adjusting colors until they stand out from the background.
Balance: Tipping Point
Stack heavy and light visual blocks on a seesaw to keep the screen from tipping over.
Hierarchy: The Hungry Pet
Feed the most important information first by making it the biggest and boldest.
Alignment: Train Tracks
Snap messy elements onto invisible grid lines to let the idea train pass through smoothly.
Proximity: Space Packer
Group friends together and keep enemies apart by organizing elements into clusters.
Grows With Them
Tailored challenges for every stage of development.
Discovery
Sensory play and cause-and-effect. Focus on bold colors and large, squishy touch targets.
Logic
Puzzles, quests, and collections. Introducing constraints and scoring based on design choices.
Application
Real-world design constraints, sandboxes, and creating actual layouts with advanced tools.